Dev Blog to Release Dev-1.1

Disclaimer: This game is not in the alpha stage yet and far from finished, some numbers and or concepts might change in the future if player experience requires me to change them.


New Features

In this patch there are some minor additions and changes. First I added Achievements, for now there are only 3 you can progress in each of them by walking, just playing or harvesting items. Each Achievement has 10 levels, using 3 icons with 3 borders each, the last level will use the last icon and a special diamond border. There are other metrics I currently track like, items crafted and traded, monsters fought and spells used (even tho you cant fight in the game yet). But these will also get their icons soon and will be tracked as well.
Additionally, the inventory is now functional performing a right-click on an item, will show you what you can do with it using these menus:

Equip
Inspect
Compare
Inspect

Inspecting an Item displays its stats as a table, while comparing shows the difference between the item you selected and the item of type you have equipped and would replace when equipping it.


Other small changes

When collecting ideas for a game I thought about travel speed and how I could add detail to make it feel more immersive and smoother, thus introducing new rules for travel in this patch. Before now, you would move to a field and if you could walk on it, you would get a 50 ms delay no matter what terrain it was, now I made the first off several changes to give a smoother feel by reducing travel time on road to a 15ms delay and for other fields there is now a 30 ms delay.
And the last major change I want to introduce is spawnpoints, when I put the first patch out the game would not save your position, and even a small disconnect would bring you back to the start of the map which can be really frustrating, so I decided to save the position as is and load it when reconnecting, but when rejoining after one or two days I often wandered why I went where I did, so now after 2 minutes of being disconnected, your position will be reset to a defined place on the map.


Future changes

Although I hate working on the fight system since it involves a complex map generation, many rules and other function I won't go into here, I want the next update to finally include it. Besides that the next changes will be mostly visual or content, adding more achievements, recipes and Icons and make the game more rounded and deep.


I hope you had a great start in the new year and I hope you will have as much fun playing as I had developing.